Tier 1 Core Shadow
KEY ATTRIBUTE: AGILITY
Skills
Acrobatics
Stealth
Thievery
Attacks
Novice in simple weapons
Novice in the favored weapon of your deity.
Trained in unarmed attacks
Defenses
Novice in unarmored defense
Novice in light armor
HP
6
Description: You gain access to the first tier of Shadow feats.
Benefit: Gain 1d6 Sneak Attack.
Specialties
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CLERIC
Description: You embrace the divine will of your deity, manifesting their intent through worship.
Benefit: You gain the domain powers of your deity.
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CONDUIT
Description: Your deity allows you to channel light or dark energies without a miracle being required.
Benefit: Through your deity’s blessing, you gain a sacred spell. After prayer each day you gain heal or harm spells, depending on your deity. The spell your deity provides is listed in the Divine Font entry for your deity; if both are listed, you can choose between heal or harm. Once you choose, you can’t change your choice short of an ethical shift or divine intervention.
The Sacred Spell can be used a number of times per day equal to your Combat Mastery. It’s level is equal to your Divine Servant tier.
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MIRACLE WORKER
Description: You focus on channeling the power of your deity more effectively.
Benefit: You gain the the Miracle Worker Benediction:
Miracle Worker
Grace Requirement: Grace equal to the Highest Tier of Miracle you can invoke and must be a Miracle Worker.
The Grace cost of any miracle you perform is reduced by the tier of the miracle. You may freely invoke subtle miracles, so long as you have no hubris.