Tier 1 Core Mage
KEY ATTRIBUTE: LOGIC
Skills
Academics
Linguistics
Magecraft
Attacks
Novice in simple weapons
Novice in the favored weapon of your deity.
Trained in unarmed attacks
Defenses
Novice in unarmored defense
Novice in light armor
HP
4
Description: You gain access to the first tier of Arcane feats.
Benefit: Increase the number of Mana Points (MP) in your pool by your LOG. Additionally, you may gain two cantrip sigilum.
Specialties
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AURAMANCER
Description: Your aura synergizes extremely well with your magecraft.
Benefit: Your spell range is either the listed range, or the range of your aura, whichever is greater.
You do not need line of sight to target any creature you can detect with your aura.
You can detect magic at will on targets within your aura, as the spell.
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EMBRAMANCER
Description: You have an affinity for controlling raw Embra, able to shape it in incredible ways.
Benefit: You can
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SIGILUM PRODIGY
Description: Your understanding and ability to absorb Sigilum is stronger than most, granting you the ability to attune your Sigilum to Embra more quickly.
Benefit: Whenever you discover a Sigilum, you also increase your EP pool by 1 permanently.
Additionally, you gain a +1 modifier to all checks related to learning and deciphering Sigilum.
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MIRACLE WORKER
Description: You focus on channeling the power of your deity more effectively.
Benefit: You gain the the Miracle Worker Benediction:
Miracle Worker
Grace Requirement: Grace equal to the Highest Tier of Miracle you can invoke and must be a Miracle Worker.
The Grace cost of any miracle you perform is reduced by the tier of the miracle. You may freely invoke subtle miracles, so long as you have no hubris.