Tier 1 Core Mage

KEY ATTRIBUTE: LOGIC

Skills

  • Academics

  • Linguistics

  • Magecraft

Attacks

  • Novice in simple weapons

  • Novice in the favored weapon of your deity.

  • Trained in unarmed attacks

Defenses

  • Novice in unarmored defense

  • Novice in light armor

HP

4

Description: You gain access to the first tier of Arcane feats.

Benefit: Increase the number of Mana Points (MP) in your pool by your LOG. Additionally, you may gain two cantrip sigilum.

Specialties

  • AURAMANCER

    Description: Your aura synergizes extremely well with your magecraft.

    Benefit: Your spell range is either the listed range, or the range of your aura, whichever is greater.

    You do not need line of sight to target any creature you can detect with your aura.

    You can detect magic at will on targets within your aura, as the spell.

  • EMBRAMANCER

    Description: You have an affinity for controlling raw Embra, able to shape it in incredible ways.

    Benefit: You can

  • SIGILUM PRODIGY

    Description: Your understanding and ability to absorb Sigilum is stronger than most, granting you the ability to attune your Sigilum to Embra more quickly.

    Benefit: Whenever you discover a Sigilum, you also increase your EP pool by 1 permanently.

    Additionally, you gain a +1 modifier to all checks related to learning and deciphering Sigilum.

  • MIRACLE WORKER

    Description: You focus on channeling the power of your deity more effectively.

    Benefit: You gain the the Miracle Worker Benediction:

    Miracle Worker

    Grace Requirement: Grace equal to the Highest Tier of Miracle you can invoke and must be a Miracle Worker.

    The Grace cost of any miracle you perform is reduced by the tier of the miracle. You may freely invoke subtle miracles, so long as you have no hubris.

TIER 1 FEATS