Tier 1 Core Luminary
KEY ATTRIBUTE: SPIRIT
Skills
- Academics 
- Carousing / Performance 
- Society 
Attacks
- Novice in simple weapons 
- Novice in the favored weapon of your deity. 
- Trained in unarmed attacks 
Defenses
- Novice in unarmored defense 
- Novice in light armor 
HP
6
Description: You gain access to the first tier of Luminary feats.
Benefit: Placeholder.
Specialties
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        CLERICDescription: You embrace the divine will of your deity, manifesting their intent through worship. Benefit: You gain the domain powers of your deity. 
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        CONDUITDescription: Your deity allows you to channel light or dark energies without a miracle being required. Benefit: Through your deity’s blessing, you gain a sacred spell. After prayer each day you gain heal or harm spells, depending on your deity. The spell your deity provides is listed in the Divine Font entry for your deity; if both are listed, you can choose between heal or harm. Once you choose, you can’t change your choice short of an ethical shift or divine intervention. The Sacred Spell can be used a number of times per day equal to your Combat Mastery. It’s level is equal to your Divine Servant tier. 
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        MIRACLE WORKERDescription: You focus on channeling the power of your deity more effectively. Benefit: You gain the the Miracle Worker Benediction: Miracle Worker Grace Requirement: Grace equal to the Highest Tier of Miracle you can invoke and must be a Miracle Worker. The Grace cost of any miracle you perform is reduced by the tier of the miracle. You may freely invoke subtle miracles, so long as you have no hubris. 
 
                         
            
              
            
            
          
              