Tier 1 Core Mage

KEY ATTRIBUTE: LOGIC

Skills:

  • x

  • x

  • x

Attacks:

  • Novice in simple weapons

  • Novice in the favored weapon of your deity.

  • Trained in unarmed attacks

Defenses:

  • Novice in unarmored defense

  • Novice in light armor

HP:

8

Description: You gain access to the first tier of Arcane feats.

Benefit: Increase the number of Mana Points (MP) in your pool by your LOG. Additionally, you may gain two cantrip glyphs.

Specialties

  • CHAMPION

    Description: You are a crusader, furthering the will of your deity through crusade and conquest.

    Benefit: Select a Tenet, and then choose a Cause.

  • CLERIC

    Description: You embrace the divine will of your deity, manifesting their intent through worship.

    Benefit: You gain the domain powers of your deity.

  • CONDUIT

    Description: Your deity allows you to channel light or dark energies without a miracle being required.

    Benefit: Through your deity’s blessing, you gain a sacred spell. After prayer each day you gain heal or harm spells, depending on your deity. The spell your deity provides is listed in the Divine Font entry for your deity; if both are listed, you can choose between heal or harm. Once you choose, you can’t change your choice short of an ethical shift or divine intervention.

    The Sacred Spell can be used a number of times per day equal to your Combat Mastery. It’s level is equal to your Divine Servant tier.

  • MIRACLE WORKER

    Description: You focus on channeling the power of your deity more effectively.

    Benefit: You gain the the Miracle Worker Benediction:

    Miracle Worker

    Grace Requirement: Grace equal to the Highest Tier of Miracle you can invoke and must be a Miracle Worker.

    The Grace cost of any miracle you perform is reduced by the tier of the miracle. You may freely invoke subtle miracles, so long as you have no hubris.

TIER 1 FEATS

Blessed Invocations

Blessed, Divine

Whenever you invoke a Miracle, the first die in your dice pool is a Blessed die. If an invocation check would be a critical failure, it is instead treated as a failure.

Communal Healing

Conduit, Divine, Healing, Light

You’re an exceptional conduit for light and, as you channel it through you, you can divert some to heal yourself or another creature.

Desperate Prayer

Divine

Once per day, if you have no Grace, You call out to your deity in a plea for their aid. You instantly gain Grace equal to your CM.

Divine Grace

Benediction, Champion

Gain the Divine Grace benediction, which grants you divine protection against magic.

Divine Sense

Divine

You gain Divine Sense, which allows you to detect certain types of creature.

Holy Meteorite

Earth, Initiative

You gain the Holy Meteorite initiative card.

Hymn to Worship

Divine

You know the Hymns of your deity, and can earn extra Grace through performing.

Improved Cause

Champion

Gain an improvement to your Champion Cause.

Orisons

Divine

Choose two Orisons from the Divine spell option list and gain them as Sacred Spells. Those spells are heightened to your highest Divine Servant tier, and can be cast at will.

Resilient Mind

Benediction

Shield Block

General, Martial

Sworn Oath

Champion, Oath

You swear a Sacred Oath.


























TIER 1 FEATS