Miracle Worker ~ Divine Servant Specialty

Description: You focus on channeling the power of your deity more effectively.

Benefit: You gain the Miracle Worker Benediction:

Miracle Worker [Benediction]

Grace Requirement: Grace equal to the Highest Tier of Miracle you can invoke and must be a Miracle Worker.

The Grace cost of any miracle you perform is reduced by the tier of the miracle. You may freely invoke subtle miracles, so long as you have no hubris.

Redemption (Holy)

Yearning for all to live in harmony, you make every attempt to redeem those others might slay or dismiss.

Edicts try to redeem those who commit wicked deeds, show compassion to others regardless of their authority or station

Anathema kill a sapient enemy without first offering a chance at redemption

Champion's Reaction

Glimpse of Redemption [reaction]

Trigger An enemy damages your ally, and both are in your champion’s aura

Your enemy hesitates under the weight of sin as visions of redemption play in their mind's eye. The enemy must choose to repent or refuse, with the following effects. If the enemy is mindless or otherwise unable to repent, use the refuse result.

  • Repent The ally is unharmed by the triggering damage.

  • Refuse The ally gains resistance to all damage against the triggering damage equal to 2 + your level. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.

Redemption Evolutions

Core (5): Heroic Radiance — Allies affected by your flash gain +1 to attacks and saves for 1 round.

Core (10): Ego Reinforcement - Gain temporary hit points equal to your PRE when you use the shield.

Core (15): Relentless Reaction - The enemy also takes persistent spirit damage equal to your PRE, and it can't recover from this persistent damage while affected by the revealing light from your Flash of Grandeur.

Core (20): Spirit Damage Upgrade - Your Strikes against the triggering creature deal 2 extra spirit damage until the end of your next turn.

Core (25): Path of Exalted Deeds - You gain access to the Path of Exalted Deeds, becoming the most holy of heroes should you choose to go that direction.

Core (25): Exalted Reaction - In addition to the enemy affected by Flash of Grandeur, each other enemy in your champion's aura is affected by the revealing light spell for 1 round.

Core (30): Aura of Corruption – If an enemy strikes you from within your aura they receive a stacking -1 penalty to saving throws and only benefit half as much from healing. Lasts until your next turn.

Core (35): Unholy Bulwark - Usable once per day, you increase the resistance of your shield to your Character Level + CM.

Core (40): Spirit Damage Upgrade - Your Strikes against the triggering creature deal 3 extra spirit damage until the end of your next turn.

Core (45): Soul Withering — Enemies that damage you suffer –1 to attack and save rolls until the start of your next turn.

Core (50): Desecrating Retribution – Once per day, Selfish Shield reflects half the triggering damage back to all attackers within aura as spirit damage.