Conduit ~ Divine Servant Specialty
Description: Your deity allows you to channel light or dark energies without a miracle being required.
Benefit: Through your deity’s blessing, you gain a sacred spell. After prayer each day you gain heal or harm spells, depending on your deity. The spell your deity provides is listed in the Divine Font entry for your deity; if both are listed, you can choose between heal or harm. Once you choose, you can’t change your choice short of an ethical shift or divine intervention.
The Sacred Spell can be used a number of times per day equal to your Combat Mastery. It’s level is equal to your Divine Servant tier.
Redemption (Holy)
Yearning for all to live in harmony, you make every attempt to redeem those others might slay or dismiss.
Edicts try to redeem those who commit wicked deeds, show compassion to others regardless of their authority or station
Anathema kill a sapient enemy without first offering a chance at redemption
Champion's Reaction
Glimpse of Redemption [reaction]
Trigger An enemy damages your ally, and both are in your champion’s aura
Your enemy hesitates under the weight of sin as visions of redemption play in their mind's eye. The enemy must choose to repent or refuse, with the following effects. If the enemy is mindless or otherwise unable to repent, use the refuse result.
Repent The ally is unharmed by the triggering damage.
Refuse The ally gains resistance to all damage against the triggering damage equal to 2 + your level. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.
Redemption Evolutions
Core (5): Heroic Radiance — Allies affected by your flash gain +1 to attacks and saves for 1 round.
Core (10): Ego Reinforcement - Gain temporary hit points equal to your PRE when you use the shield.
Core (15): Relentless Reaction - The enemy also takes persistent spirit damage equal to your PRE, and it can't recover from this persistent damage while affected by the revealing light from your Flash of Grandeur.
Core (20): Spirit Damage Upgrade - Your Strikes against the triggering creature deal 2 extra spirit damage until the end of your next turn.
Core (25): Path of Exalted Deeds - You gain access to the Path of Exalted Deeds, becoming the most holy of heroes should you choose to go that direction.
Core (25): Exalted Reaction - In addition to the enemy affected by Flash of Grandeur, each other enemy in your champion's aura is affected by the revealing light spell for 1 round.
Core (30): Aura of Corruption – If an enemy strikes you from within your aura they receive a stacking -1 penalty to saving throws and only benefit half as much from healing. Lasts until your next turn.
Core (35): Unholy Bulwark - Usable once per day, you increase the resistance of your shield to your Character Level + CM.
Core (40): Spirit Damage Upgrade - Your Strikes against the triggering creature deal 3 extra spirit damage until the end of your next turn.
Core (45): Soul Withering — Enemies that damage you suffer –1 to attack and save rolls until the start of your next turn.
Core (50): Desecrating Retribution – Once per day, Selfish Shield reflects half the triggering damage back to all attackers within aura as spirit damage.