Champion ~ Divine Servant Specialty
Causes
You have one of the following causes. Some are limited to sanctification, as noted in parentheses. Your cause adds to your edicts and anathema and grants you a special reaction called your champion’s reaction, which appears after the divider, along with its upgrades if you continue in the Divine Servant Path.
Edicts and Anathema You gain any edicts or anathema listed.
Champion's Reaction You gain this reaction to enemy attacks.
Relentless Reaction If you gain the relentless reaction path evolution (typically at 15th level), you add this benefit to your reaction. Damage dealt by your relentless reaction gains any holy or unholy trait you have.
Exalted Reaction If you gain the exalted reaction path evolution (typically at 25th level), when you use your champion's reaction you also give a benefit for your allies or detriment for your enemies.
Desecration (Unholy)
You always take what pleases you, no matter who it hurts, and you spread a malign influence across all you touch.
Edicts subvert or corrupt everything in your path that is pure or holy, sow doubt among those holding ideals of purity or holiness
Champion's Reaction
Selfish Shield [reaction]
Trigger An enemy in your champion’s aura damages you
Your self-interest keeps you safe. You gain resistance against the triggering damage equal to 2 + CM, regardless of damage type.
In addition, your Strikes against the triggering creature deal 1 extra spirit damage until the end of your next turn.
Desecration Evolutions
Core (5):
Core (10): Ego Reinforcement - Gain temporary hit points equal to your PRE when you use the shield.
Core (15): Relentless Reaction - If your PRE is 3 or greater, your resistance against the triggering damage equals your PRE + CM.
Core (20): Spirit Damage Upgrade - Your Strikes against the triggering creature deal 2 extra spirit damage until the end of your next turn.
Core (25): Path of Vile Darkness - You gain access to the Path of Vile Darkness, becoming the most reprehensible of villains should you choose to go that direction.
Core (25): Exalted Reaction - Each enemy in your champion’s aura takes a –1 status penalty to attack rolls against you until the start of your next turn.
Core (30): Aura of Corruption – If an enemy strikes you from within your aura they receive a stacking -1 penalty to saving throws and only benefit half as much from healing. Lasts until your next turn.
Core (35): Unholy Bulwark - Usable once per day, you increase the resistance of your shield to your Character Level + CM.
Core (40): Spirit Damage Upgrade - Your Strikes against the triggering creature deal 3 extra spirit damage until the end of your next turn.
Core (45): Soul Withering — Enemies that damage you suffer –1 to attack and save rolls until the start of your next turn.
Core (50): Desecrating Retribution – Once per day, Selfish Shield reflects half the triggering damage back to all attackers within aura as spirit damage.
Grandeur (Holy)
The glowing grandeur of the immaculate celestial realms inspires you, and you exhort their virtues to bring humility to the denizens of other grim worlds.
Edicts provide a shining example for others, enjoy and share the beauty around you, keep yourself tidy and well groomed
Anathema despoil yourself by associating with fiends and unholy force
Champion's Reaction
Flash of Grandeur [reaction]
Trigger An enemy damages your ally, and both are in your champion’s aura
Imperious divine light flashes out from you to surround your foe. The ally gains resistance to all damage against the triggering damage equal to 2 + CM. Until the end of your next turn, the attacker is affected by a revealing light, gaining the dazzled condition. If the creature was invisible, it becomes concealed instead. If the creature was already concealed for any other reason, it is no longer concealed.
Grandeur Evolutions
Core (5): Heroic Radiance — Allies affected by your flash gain +1 to attacks and saves for 1 round.
Core (10): Ego Reinforcement - Gain temporary hit points equal to your PRE when you use the shield.
Core (15): Relentless Reaction - The enemy also takes persistent spirit damage equal to your PRE, and it can't recover from this persistent damage while affected by the revealing light from your Flash of Grandeur.
Core (20): Spirit Damage Upgrade - Your Strikes against the triggering creature deal 2 extra spirit damage until the end of your next turn.
Core (25): Path of Exalted Deeds - You gain access to the Path of Exalted Deeds, becoming the most holy of heroes should you choose to go that direction.
Core (25): Exalted Reaction - In addition to the enemy affected by Flash of Grandeur, each other enemy in your champion's aura is affected by the revealing light spell for 1 round.
Core (30): Aura of Corruption – If an enemy strikes you from within your aura they receive a stacking -1 penalty to saving throws and only benefit half as much from healing. Lasts until your next turn.
Core (35): Unholy Bulwark - Usable once per day, you increase the resistance of your shield to your Character Level + CM.
Core (40): Spirit Damage Upgrade - Your Strikes against the triggering creature deal 3 extra spirit damage until the end of your next turn.
Core (45): Soul Withering — Enemies that damage you suffer –1 to attack and save rolls until the start of your next turn.
Core (50): Desecrating Retribution – Once per day, Selfish Shield reflects half the triggering damage back to all attackers within aura as spirit damage.
Iniquity (Unholy)
You’re dishonorable, dishonest, and committed to breaking the false hopes of kindness.
Edicts destroy that which offends you or stands in your way, take advantage of others, cheat, steal
Anathema bind yourself with a law other than what your deity requires
Champion's Reaction
Destructive Vengeance [reaction]
Trigger An enemy in your champion’s aura damages you
Bloodshed begets bloodshed as you drag your enemy toward oblivion. You increase the amount of damage you take by 1d6, and you deal 1d6 spirit damage to the triggering enemy. The damage you take and deal when you use this reaction increases to 2d6 at 5th level, 3d6 at 9th level, 4d6 at 12th level, 5d6 at 16th level, and 6d6 at 19th level.
In addition, until the end of your next turn, your Strikes against the triggering creature deal 2 extra spirit damage. This extra damage increases to 4 at 9th level and 6 at 16th level.
Iniquity Evolutions
Core (5): Heroic Radiance — Allies affected by your flash gain +1 to attacks and saves for 1 round.
Core (10): Ego Reinforcement - Gain temporary hit points equal to your PRE when you use the shield.
Core (15): Relentless Reaction - The enemy also takes persistent spirit damage equal to your PRE, and it can't recover from this persistent damage while affected by the revealing light from your Flash of Grandeur.
Core (20): Spirit Damage Upgrade - Your Strikes against the triggering creature deal 2 extra spirit damage until the end of your next turn.
Core (25): Path of Exalted Deeds - You gain access to the Path of Exalted Deeds, becoming the most holy of heroes should you choose to go that direction.
Core (25): Exalted Reaction - In addition to the enemy affected by Flash of Grandeur, each other enemy in your champion's aura is affected by the revealing light spell for 1 round.
Core (30): Aura of Corruption – If an enemy strikes you from within your aura they receive a stacking -1 penalty to saving throws and only benefit half as much from healing. Lasts until your next turn.
Core (35): Unholy Bulwark - Usable once per day, you increase the resistance of your shield to your Character Level + CM.
Core (40): Spirit Damage Upgrade - Your Strikes against the triggering creature deal 3 extra spirit damage until the end of your next turn.
Core (45): Soul Withering — Enemies that damage you suffer –1 to attack and save rolls until the start of your next turn.
Core (50): Desecrating Retribution – Once per day, Selfish Shield reflects half the triggering damage back to all attackers within aura as spirit damage.
Justice
In your deity’s name you seek justice, following the law and punishing those who transgress it.
Edicts follow the law, respect legitimate authorities or leadership
Anathema take advantage of another, cheat
Champion's Reaction
Retributive Strike [reaction]
Trigger An enemy damages your ally, and both are in your champion’s aura
You protect your ally and strike your enemy. The ally gains resistance to all damage against the triggering damage equal to 2 + CM. If the enemy is within reach, make a melee Strike against it.
Justice Evolutions
Core (5): Heroic Radiance — Allies affected by your flash gain +1 to attacks and saves for 1 round.
Core (10): Ego Reinforcement - Gain temporary hit points equal to your PRE when you use the shield.
Core (15): Relentless Reaction - The enemy also takes persistent spirit damage equal to your PRE, and it can't recover from this persistent damage while affected by the revealing light from your Flash of Grandeur.
Core (20): Spirit Damage Upgrade - Your Strikes against the triggering creature deal 2 extra spirit damage until the end of your next turn.
Core (25): Path of Exalted Deeds - You gain access to the Path of Exalted Deeds, becoming the most holy of heroes should you choose to go that direction.
Core (25): Exalted Reaction - In addition to the enemy affected by Flash of Grandeur, each other enemy in your champion's aura is affected by the revealing light spell for 1 round.
Core (30): Aura of Corruption – If an enemy strikes you from within your aura they receive a stacking -1 penalty to saving throws and only benefit half as much from healing. Lasts until your next turn.
Core (35): Unholy Bulwark - Usable once per day, you increase the resistance of your shield to your Character Level + CM.
Core (40): Spirit Damage Upgrade - Your Strikes against the triggering creature deal 3 extra spirit damage until the end of your next turn.
Core (45): Soul Withering — Enemies that damage you suffer –1 to attack and save rolls until the start of your next turn.
Core (50): Desecrating Retribution – Once per day, Selfish Shield reflects half the triggering damage back to all attackers within aura as spirit damage.
Liberation
You will see all people free from bondage and prohibitions.
Edicts oppose slavery and tyranny, fight for others’ freedom to make their own decisions, respect choices others make for their own lives
Anathema force or threaten someone to act a certain way, engage in slavery or tyranny
Champion's Reaction
Liberating Step [reaction]
Trigger An enemy damages, grabs, or restrains your ally, and both are in your champion’s aura
You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + CM. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. Whether or not it needed to escape, the ally can then Step as a free action if it's able to move.
Liberation Evolutions
Core (5): Heroic Radiance — Allies affected by your flash gain +1 to attacks and saves for 1 round.
Core (10): Ego Reinforcement - Gain temporary hit points equal to your PRE when you use the shield.
Core (15): Relentless Reaction - The enemy also takes persistent spirit damage equal to your PRE, and it can't recover from this persistent damage while affected by the revealing light from your Flash of Grandeur.
Core (20): Spirit Damage Upgrade - Your Strikes against the triggering creature deal 2 extra spirit damage until the end of your next turn.
Core (25): Path of Exalted Deeds - You gain access to the Path of Exalted Deeds, becoming the most holy of heroes should you choose to go that direction.
Core (25): Exalted Reaction - In addition to the enemy affected by Flash of Grandeur, each other enemy in your champion's aura is affected by the revealing light spell for 1 round.
Core (30): Aura of Corruption – If an enemy strikes you from within your aura they receive a stacking -1 penalty to saving throws and only benefit half as much from healing. Lasts until your next turn.
Core (35): Unholy Bulwark - Usable once per day, you increase the resistance of your shield to your Character Level + CM.
Core (40): Spirit Damage Upgrade - Your Strikes against the triggering creature deal 3 extra spirit damage until the end of your next turn.
Core (45): Soul Withering — Enemies that damage you suffer –1 to attack and save rolls until the start of your next turn.
Core (50): Desecrating Retribution – Once per day, Selfish Shield reflects half the triggering damage back to all attackers within aura as spirit damage.
Obedience
Society is ordered with good reason, and people should conduct themselves as appropriate for their proper place.
Edicts enforce proper hierarchies, topple illegitimate hierarchies, lead when you’re the most suited to the task
Anathema let one who is lesser than you wield power over you or lead you
Champion's Reaction
Iron Command [reaction]
Trigger An enemy in your champion’s aura damages you
You put an impertinent foe who dared harm you in their proper place. You command your enemy to kneel before you in obedience. If they dare to refuse, they must pay the price in pain and anguish. The enemy must choose one of the following options.
Kneel The enemy drops prone as a free action.
Refuse You deal 1d6 mental damage to the enemy.
This damage increases to 2d6 at 5th level, 3d6 at 9th level, 4d6 at 12th level, 5d6 at 16th level, and 6d6 at 19th level. Regardless of which option the enemy chose, your Strikes against it deal 1 extra spirit damage until the end of your next turn. This extra damage increases to 2 at 9th level and 3 at 16th level.
Obedience Evolutions
Core (5): Heroic Radiance — Allies affected by your flash gain +1 to attacks and saves for 1 round.
Core (10): Ego Reinforcement - Gain temporary hit points equal to your PRE when you use the shield.
Core (15): Relentless Reaction - The enemy also takes persistent spirit damage equal to your PRE, and it can't recover from this persistent damage while affected by the revealing light from your Flash of Grandeur.
Core (20): Spirit Damage Upgrade - Your Strikes against the triggering creature deal 2 extra spirit damage until the end of your next turn.
Core (25): Path of Exalted Deeds - You gain access to the Path of Exalted Deeds, becoming the most holy of heroes should you choose to go that direction.
Core (25): Exalted Reaction - In addition to the enemy affected by Flash of Grandeur, each other enemy in your champion's aura is affected by the revealing light spell for 1 round.
Core (30): Aura of Corruption – If an enemy strikes you from within your aura they receive a stacking -1 penalty to saving throws and only benefit half as much from healing. Lasts until your next turn.
Core (35): Unholy Bulwark - Usable once per day, you increase the resistance of your shield to your Character Level + CM.
Core (40): Spirit Damage Upgrade - Your Strikes against the triggering creature deal 3 extra spirit damage until the end of your next turn.
Core (45): Soul Withering — Enemies that damage you suffer –1 to attack and save rolls until the start of your next turn.
Core (50): Desecrating Retribution – Once per day, Selfish Shield reflects half the triggering damage back to all attackers within aura as spirit damage.
Redemption (Holy)
Yearning for all to live in harmony, you make every attempt to redeem those others might slay or dismiss.
Edicts try to redeem those who commit wicked deeds, show compassion to others regardless of their authority or station
Anathema kill a sapient enemy without first offering a chance at redemption
Champion's Reaction
Glimpse of Redemption [reaction]
Trigger An enemy damages your ally, and both are in your champion’s aura
Your enemy hesitates under the weight of sin as visions of redemption play in their mind's eye. The enemy must choose to repent or refuse, with the following effects. If the enemy is mindless or otherwise unable to repent, use the refuse result.
Repent The ally is unharmed by the triggering damage.
Refuse The ally gains resistance to all damage against the triggering damage equal to 2 + your level. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.
Redemption Evolutions
Core (5): Heroic Radiance — Allies affected by your flash gain +1 to attacks and saves for 1 round.
Core (10): Ego Reinforcement - Gain temporary hit points equal to your PRE when you use the shield.
Core (15): Relentless Reaction - The enemy also takes persistent spirit damage equal to your PRE, and it can't recover from this persistent damage while affected by the revealing light from your Flash of Grandeur.
Core (20): Spirit Damage Upgrade - Your Strikes against the triggering creature deal 2 extra spirit damage until the end of your next turn.
Core (25): Path of Exalted Deeds - You gain access to the Path of Exalted Deeds, becoming the most holy of heroes should you choose to go that direction.
Core (25): Exalted Reaction - In addition to the enemy affected by Flash of Grandeur, each other enemy in your champion's aura is affected by the revealing light spell for 1 round.
Core (30): Aura of Corruption – If an enemy strikes you from within your aura they receive a stacking -1 penalty to saving throws and only benefit half as much from healing. Lasts until your next turn.
Core (35): Unholy Bulwark - Usable once per day, you increase the resistance of your shield to your Character Level + CM.
Core (40): Spirit Damage Upgrade - Your Strikes against the triggering creature deal 3 extra spirit damage until the end of your next turn.
Core (45): Soul Withering — Enemies that damage you suffer –1 to attack and save rolls until the start of your next turn.
Core (50): Desecrating Retribution – Once per day, Selfish Shield reflects half the triggering damage back to all attackers within aura as spirit damage.