Champion ~ Divine Servant

Description: You are a crusader, furthering the will of your deity through crusade and conquest.

Benefit: Select a Tenet, and then choose a Cause.

Causes

You have one of the following causes. Some are limited to sanctification, as noted in parentheses. Your cause adds to your edicts and anathema and grants you a special reaction called your champion’s reaction, which appears after the divider, along with its upgrades if you continue in the Divine Servant Path.

Edicts and Anathema You gain any edicts or anathema listed.
Champion's Reaction You gain this reaction to enemy attacks.
Relentless Reaction If you gain the relentless reaction path evolution (typically at 9th level), you add this benefit to your reaction. Damage dealt by your relentless reaction gains any holy or unholy trait you have.
Exalted Reaction If you gain the exalted reaction path evolution (typically at 11th level), when you use your champion's reaction you also give a benefit for your allies or detriment for your enemies.

Desecration (Unholy)

You always take what pleases you, no matter who it hurts, and you spread a malign influence across all you touch.

Edicts subvert or corrupt everything in your path that is pure or holy, sow doubt among those holding ideals of purity or holiness

Champion's Reaction

Selfish Shield [reaction]

Trigger An enemy in your champion’s aura damages you

Your self-interest keeps you safe. You gain resistance against the triggering damage equal to 2 + CM, regardless of damage type.
In addition, your Strikes against the triggering creature deal 1 extra spirit damage until the end of your next turn.

Desecration Evolutions

Core (5):

Core (10): Ego Reinforcement - Gain temporary hit points equal to your PRE when you use the shield.

Core (15): Relentless Reaction - If your PRE is 3 or greater, your resistance against the triggering damage equals your PRE + CM.

Core (20): Spirit Damage Upgrade - Your Strikes against the triggering creature deal 2 extra spirit damage until the end of your next turn.

Core (25): Path of Vile Darkness - You gain access to the Path of Vile Darkness, becoming the most reprehensible of villains should you choose to go that direction.

Core (25): Exalted Reaction - Each enemy in your champion’s aura takes a –1 status penalty to attack rolls against you until the start of your next turn.

Core (30): Aura of Corruption – If an enemy strikes you from within your aura they receive a stacking -1 penalty to saving throws and only benefit half as much from healing. Lasts until your next turn.

Core (35): Unholy Bulwark - Usable once per day, you increase the resistance of your shield to your Character Level + CM.

Core (40): Spirit Damage Upgrade - Your Strikes against the triggering creature deal 3 extra spirit damage until the end of your next turn.

Core (45): Soul Withering — Enemies that damage you suffer –1 to attack and save rolls until the start of your next turn.

Core (50): Desecrating Retribution – Once per day, Selfish Shield reflects half the triggering damage back to all attackers within aura as spirit damage.

Grandeur (Holy)

The glowing grandeur of the immaculate celestial realms inspires you, and you exhort their virtues to bring humility to the denizens of other grim worlds.

Edicts provide a shining example for others, enjoy and share the beauty around you, keep yourself tidy and well groomed

Anathema despoil yourself by associating with fiends and unholy force

Champion's Reaction

Flash of Grandeur [reaction]

Trigger An enemy damages your ally, and both are in your champion’s aura

Imperious divine light flashes out from you to surround your foe. The ally gains resistance to all damage against the triggering damage equal to 2 + CM. Until the end of your next turn, the attacker is affected by a revealing light, gaining the dazzled condition. If the creature was invisible, it becomes concealed instead. If the creature was already concealed for any other reason, it is no longer concealed.

Desecration Evolutions

Core (5): Heroic Radiance — Allies affected by your flash gain +1 to attacks and saves for 1 round.

Core (10): Ego Reinforcement - Gain temporary hit points equal to your PRE when you use the shield.

Core (15): Relentless Reaction - The enemy also takes persistent spirit damage equal to your PRE, and it can't recover from this persistent damage while affected by the revealing light from your Flash of Grandeur.

Core (20): Spirit Damage Upgrade - Your Strikes against the triggering creature deal 2 extra spirit damage until the end of your next turn.

Core (25): Path of Exalted Deeds - You gain access to the Path of Exalted Deeds, becoming the most holy of heroes should you choose to go that direction.

Core (25): Exalted Reaction - In addition to the enemy affected by Flash of Grandeur, each other enemy in your champion's aura is affected by the revealing light spell for 1 round.

Core (30): Aura of Corruption – If an enemy strikes you from within your aura they receive a stacking -1 penalty to saving throws and only benefit half as much from healing. Lasts until your next turn.

Core (35): Unholy Bulwark - Usable once per day, you increase the resistance of your shield to your Character Level + CM.

Core (40): Spirit Damage Upgrade - Your Strikes against the triggering creature deal 3 extra spirit damage until the end of your next turn.

Core (45): Soul Withering — Enemies that damage you suffer –1 to attack and save rolls until the start of your next turn.

Core (50): Desecrating Retribution – Once per day, Selfish Shield reflects half the triggering damage back to all attackers within aura as spirit damage.